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Verdun/Tannenburg crash on title screen

John Ni 3 months ago in All Platforms / PC • updated by Trench Rat (Trench Rat) 3 days ago 3

Each time I open Verdun or Tannenburg it crashes on the title screen with the screaming guys. I have tried uninstalling and reinstalling both games several time and have verified the integrity of the files several times and nothing wrong popped up. Even when I open the game windowed it does the same, everything i have tried has caused the same effect. And I have no clue why it is doing this.

Crashes/Freezes
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Apologies for the late reply, but if you could share the whole output log and/or crash.dmp via this site's Attach File option or something like WeTransfer/Google Drive/etc. That'd help the Devs investigate these crashes. [Ref] Where to find the output log and crash.dmp files

Are both games installed inside of a WW1GameSeries folder in steamapps/common however, and are your drivers and Windows all up to date? I can see that you have a R7 240 with 4GB VRAM, what are the rest of your computer specifications as well?

Initialize engine version: 2018.2.16f1 (39a4ac3d51f6)

GfxDevice: creating device client; threaded=1

Direct3D:

Version: Direct3D 11.0 [level 11.1]

Renderer: AMD Radeon R7 200 Series (ID=0x6613)

Vendor:

VRAM: 4079 MB

Driver: 13.251.9001.1001

Begin MonoManager ReloadAssembly

- Completed reload, in 1.381 seconds

Initializing input. Input initialized. Initialized touch support.UnloadTime: 0.684919 ms

Commandline options: L:\SteamLibrary\steamapps\common\WW1GameSeries\WW1 Game Series.exe

Realtime: 0.374 NetworkTime: 0 Category:

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Setting up 4 worker threads for Enlighten.

Thread -> id: e2c -> priority: 1

Thread -> id: 264c -> priority: 1

Thread -> id: 1bd8 -> priority: 1

Thread -> id: 52c4 -> priority: 1

Steamworks initialized and ready to use. IsCloudEnabledForAccount=True IsCloudEnabledForApp=False fileC=384

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading start bundles for Western

Realtime: 1.65 NetworkTime: 0 Category:

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Loading start bundles took 2.0 s.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found

Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found

Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found

Unloading 5 Unused Serialized files (Serialized files now loaded: 12)

UnloadTime: 1.499034 ms

Fallback handler could not load library L:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/data-000000A6B71F4A50.dll

Fallback handler could not load library L:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/data-000000A6B724A030.dll

Fallback handler could not load library L:/SteamLibrary/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/data-000000A6B728B040.dll

Searching for compatible XInput library...

Found Xinput1_4.dll.

Unknown input action: Voice Squad

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SplashScene Awake.

Realtime: 9.892 NetworkTime: 0 Category:

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Inject cause: [] c=signatures

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 1092 unused Assets to reduce memory usage. Loaded Objects now: 4931.

Total: 17.132043 ms (FindLiveObjects: 0.806568 ms CreateObjectMapping: 0.227602 ms MarkObjects: 14.267999 ms DeleteObjects: 1.829269 ms)

Architecture Test: Unity64bits=True and System64bits=False

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

And yes my drivers and Windows are up to date

Do you have any programs running in the background? E.g. RivaTuner / MSI Afterburner

I've had Verdun (and a couple other games) crash on me during startup before because RivaTuner+Afterburner were out of date and running in the background.