Grenades Client/Server Position Desync

Pie-jacker875 3 months ago in All Platforms • updated by WW1GameSeries 2 weeks ago 4

The server seems to use less precision for position than the client does. This often results in a thrown grenade clearing some terrain (barbed wire, etc) on your client, while on the server, the grenade collides with that terrain and lands next to you.


Game Version:
Reproduction steps:
Join a frontlines match and throw grenades over bits of terrain.
Output Log:
Network Lag Gameplay
Under review

Thanks for the report, looks like a clear report. We will have a look!


Thanks again, that looks like very annoying behavior. 

In the previous update we did adjust some things that could have resolved this. Does this still happen?