Prone doesn't work as intended (it shouldn't do that)

Ecks Dee 2 days ago in All Platforms • updated 2 days ago 7 1 duplicate
Game Version:
Every version
Reproduction steps:
press prone 
bugged now
(it shouldn't do that)
Output Log:

Duplicates 1

Why the fuck would anyone downvote this

Thanks a lot for the ticket!

Discussed this a bit in Discord, if possible please try to describe the issue in a little more detail.

In this case, proning characters tend to stick out the terrain, or go through objects. Where you'd expect characters to bend with the terrain their feet/legs just stick out.

I cannot edit this thread :DDDDDDDDDDDD

You can reply here.


Thanks for seperating the issues.

It's cool that you separated them on a case-by-case basis, as they're often different issues. Actually quite useful. The aim at sky issue for instance is in the pipeline as our animator is already working on expanding the downwards aiming angles.

I think at some point we enabled more flexible rules when it comes to blocking prone on uneven terrain for ease of use, which in turn introduced a load of these clipping glitches. (That horrible "prone blocked" message popping up every time you want to lay down when being shot at and moving into a crater)

Dug into the ground (and hovering) on the slope (again a separate use case), is also in the pipeline once the new animations have been made. 

In the case of being glued to the sides, the only fix in that case would be a prone-blocked message if you attempt to look perpendicular to the slope you are prone on to prevent that pose on such a slope. Alternatively (the core issue actually) is simply limiting the possible cases in the level design itself, less extreme slope angles that are in the effective gameplay areas or a more boxed approach to level design in general. A trade-off is needed there I guess. Limitations in terms of movement, limitation on level shape or some glitches. In any case the entire prone - deploy system is being reviewed. 

just restric prone more ? Because honestly what I'm seing is now floating horizontal players