+10
Confirmed

Prone doesn't work as intended (it shouldn't do that)

Ecks Dee 5 months ago in All Platforms • updated by Pinkhead 6 days ago 19 1 duplicate
Game Version:
Every version
Reproduction steps:
press prone 
bugged now
congratulations
(it shouldn't do that)
Output Log:
Gameplay

Duplicates 1

Why the fuck would anyone downvote this

Thanks a lot for the ticket!


Discussed this a bit in Discord, if possible please try to describe the issue in a little more detail.


In this case, proning characters tend to stick out the terrain, or go through objects. Where you'd expect characters to bend with the terrain their feet/legs just stick out.

I cannot edit this thread :DDDDDDDDDDDD

+1

Thanks for seperating the issues.

It's cool that you separated them on a case-by-case basis, as they're often different issues. Actually quite useful. The aim at sky issue for instance is in the pipeline as our animator is already working on expanding the downwards aiming angles.

I think at some point we enabled more flexible rules when it comes to blocking prone on uneven terrain for ease of use, which in turn introduced a load of these clipping glitches. (That horrible "prone blocked" message popping up every time you want to lay down when being shot at and moving into a crater)

Dug into the ground (and hovering) on the slope (again a separate use case), is also in the pipeline once the new animations have been made. 

In the case of being glued to the sides, the only fix in that case would be a prone-blocked message if you attempt to look perpendicular to the slope you are prone on to prevent that pose on such a slope. Alternatively (the core issue actually) is simply limiting the possible cases in the level design itself, less extreme slope angles that are in the effective gameplay areas or a more boxed approach to level design in general. A trade-off is needed there I guess. Limitations in terms of movement, limitation on level shape or some glitches. In any case the entire prone - deploy system is being reviewed. 

+1

just restric prone more ? Because honestly what I'm seing is now floating horizontal players

+1

Just restrict the possibility of gettin prone.

Prone pistols are cancer. Prone 360° turrets are depressing. Bugged prone mg's invisible or with the weapon inside the ground are boring.

+1

Under review ? 

ffs you can make around 10 screenshots per game of bugged people proning 

you guys do not play your own game at all

"Under review" is code for "we're not going to fix it, deal with it"


This wasn't even the worst position he got into here. Shortly after I pressed f12, he spun towards me and shot me with only a couple inches of his helmet with no more of his body above ground.


So, is anything going to be done about this, or is it just going to stay confirmed?

+2

Thanks for sharing this case. we are reviewing the way in which prone works which takes up some more time while there are also other open issues. It's on the schedule for next sprint. 

Better watch full screen

I'd suggest instead of restricting rotation to make the player roll or slide down from the surface when laying sideways under impossible angle ) Just like in real life. And that could be accompanied by a funny animation of a guy slipping and sliding or rolling. I'm being serious.