+7
Declined

Remove the fog

elok 5 months ago • updated by Kalko von Schpritzendorf 4 months ago 27

No one asked for the fog, and its not going to change, but +1 this so the devs see no one likes it

Game Version:
V288.9801
Reproduction steps:
Hit play
Output Log:
Performance Lag Graphics Gameplay

Answer

+1
Answer

I see a lot of anger here on the new atmospheric scattering system. (The system introduced with the merge update significantly boosting the aesthetic quality of the levels through physical rendering of height based fog / haze / Atmosphere) increasing depth perception and distance lighting because everything looks less uniformly drab brown (as seen below). 

Is there any specific level?  If we observe the the before/after I see no significant reduction in visibility or only marginal at best compared to before on almost all levels with the exception of perhaps Picardie. In fact I almost argue the opposite especially on Douaumont and Artois. As can be seen in these images: 


https://gyazo.com/e0b4826b3811ba739774ae685f0e3b06

https://gyazo.com/c23775843ff3620a3554d3aff0472bc7

https://gyazo.com/35f294eebc75ec2a57d26d546c546075

https://gyazo.com/5ae53210b2ed4eb12259b35408565b30

https://gyazo.com/5efa76f4290acf740a983dd2d495f0d2

 https://gyazo.com/26c04046e6ded58cece384d180d8a5f2

https://gyazo.com/77c32ac52cc504b1d0da5b4dab296e55

https://gyazo.com/9f01b75c20ef22947d6c815575f0ca6d

https://gyazo.com/10a6af2ec4374c69fb50e38452421eb1

https://gyazo.com/d9bf4b37259fcfe38b9aae57280b1080

https://gyazo.com/c00428969cd2b6b542e242de56416a18

https://gyazo.com/3be5e6fa7a23844d8a8db61faf95d947

https://gyazo.com/17654addf6e89b5537162fd21501b684

https://gyazo.com/7feb03ead34bf7e729b435dd8b14dcf3

https://gyazo.com/a883c7770c0db77cbe7795793a596feb

https://gyazo.com/f045235b5983ccdb4058876693908d4a

https://gyazo.com/5acfc0896f3668bfda321b3e309b00cb








-1

What a polarizing issue, the whole dev team is against it, all three of em

-1

This dev team is an embarrassment...

-1


Why are the devs downvoting things XD? What is the point of that?

-5

Devs can have their opinion aswell ;) Anyway what exactly is bothering about the fog and when did this start happening for you? It is a bit unclear to me what you exactly mean and what you except it to be.

-1

The fog reduces visibility, and it started happening WHEN YOU PUT IT IN THE GAME. are you kidding me? Do you even play your own game? IM TALKING ABOUT THE FOG, THE FOG THAT WAS SPECIFICALLY ADDED DURING THE MERGER THAT STARTED HAPPENING THE DAY THE MERGER UPDATE CAME OUT. what i "expect" is for the fog to be removed, no one, except for you, the devs, like the fog. I dont have any idea how i can explain this clearer YOU DONT HAVE TO REVERT ANY UPDATES OR ANYTHING JUST GET RID OF THE FOG

-2

Its only reduce visibility. How bad is the fog affect your fun on this game? come on. Its a good feature. that is my opinion

-1

I think the Fog is a great thing that adds a lot to the immersion. This is a purely opinion-based topic, for me it's a great feature and it would be stupid to remove it. We could then also remove bushes and trees so that people see better, no?

I think Verdun doesn't need to remove fog, but to add rain and snow!

-2

Adding weather on Verdun like Tannenberg sounds a good idea.

I don't want to remove the trees and bushes. it will make snipers of this game who hides on tree and bushes cannot hide in there again. so i have to agree with you

-1

I like the fog. Its add the historical part for this game. so i don't think it should be removed.

Whatever would we do without the immersion! 

+1
Answer

I see a lot of anger here on the new atmospheric scattering system. (The system introduced with the merge update significantly boosting the aesthetic quality of the levels through physical rendering of height based fog / haze / Atmosphere) increasing depth perception and distance lighting because everything looks less uniformly drab brown (as seen below). 

Is there any specific level?  If we observe the the before/after I see no significant reduction in visibility or only marginal at best compared to before on almost all levels with the exception of perhaps Picardie. In fact I almost argue the opposite especially on Douaumont and Artois. As can be seen in these images: 


https://gyazo.com/e0b4826b3811ba739774ae685f0e3b06

https://gyazo.com/c23775843ff3620a3554d3aff0472bc7

https://gyazo.com/35f294eebc75ec2a57d26d546c546075

https://gyazo.com/5ae53210b2ed4eb12259b35408565b30

https://gyazo.com/5efa76f4290acf740a983dd2d495f0d2

 https://gyazo.com/26c04046e6ded58cece384d180d8a5f2

https://gyazo.com/77c32ac52cc504b1d0da5b4dab296e55

https://gyazo.com/9f01b75c20ef22947d6c815575f0ca6d

https://gyazo.com/10a6af2ec4374c69fb50e38452421eb1

https://gyazo.com/d9bf4b37259fcfe38b9aae57280b1080

https://gyazo.com/c00428969cd2b6b542e242de56416a18

https://gyazo.com/3be5e6fa7a23844d8a8db61faf95d947

https://gyazo.com/17654addf6e89b5537162fd21501b684

https://gyazo.com/7feb03ead34bf7e729b435dd8b14dcf3

https://gyazo.com/a883c7770c0db77cbe7795793a596feb

https://gyazo.com/f045235b5983ccdb4058876693908d4a

https://gyazo.com/5acfc0896f3668bfda321b3e309b00cb








-1

Well I pretty much prefer the pre-merge look in all of them. The weird lighting that the merge update brought made it more difficult to see, especially on a map like Picardie. You can see how the sun shines into the Germans face and makes it way harder for them to see the enemy, pre-merge this really wasn't an issue. But I think this point was brought up many times during the merge update.

it's not exactly a fair comparison when one has depth of field turned on and the other one doesn't

-1

It was lookin better before. And what the fog has to de with historical accuracy?

Is it the only argument you all have here?

Do you all come from fogland, where there's only fog when you go outside?

Now the game is more realistic, so keep it as it is Devs!

Its not even true.

Never seen anything like that anywhere on earth and on any battlefield footage.

Would be too easy to say that I used to live in some of the places we're playin in and the sun has never been what it is on artois, nor the fog, nor the night in champagne.


Realistic has no sense in your mouth, and a game as to be playable and entertaining.

Inb4 they add diahrrea for you to be very happy.

you don’t need to offend me, I have only expressed what I think. You are taking this thing too seriously...

Yeah, we are taking Verdun too seriously, thats why we care about it unfortunately, as a doctor struggling against millions of tumors on his patient.


If you think that this is not serious, i wonder why you post there, especially to order the devs to keep a feature without bringin any argument beyond this :thinking:


And if you think that fog is equal to realism, you must leave in a strange place, nothing else, nothing more.

you realized you exaggerated, didn’t you?Anyway  I repeat, your are taking this thing too seriously. I wrote that because I would like the Devs keep it, and that’s it. Too much hate in this forum nowadays...

Repeating the same thing and expecting and different result is a definition of madness.


Im not takin this thing too seriously, I correct mistakes, nothng else, nothing more. There's no hate, its neutral.


You have the right to like it, as I have the right to do not.

Im pretty sure the old graphics is too clear for any kinds of weathers. And battle grounds is also filled with lots of dust and NOx and other pollutions.

Declined

The fog will not be removed completely as requested. We are however open for the discussion on a per map basis where it might be too strong in your opinion.

-1

Simply put it as low as possible on all maps. Fog, on any video game, is bad for gameplay

I completely disagree with you. Ofc having heavy fog on every map would be bad for gameplay, but the way it is now (very little fog no normal maps, heavy fog on foggy ones) it adds more diversity. When the map says "foggy" it should have lots of fog and the visibility should be crappy. But it's crappy for both teams and all players, lowering the average fighting distance and thus creating new opportunities for tactics otherwise not suitable.

I have played Verdun/Tannenberg a lot and (apart from "foggy maps") I have never had any problems with the atmospheric scattering.

The battlefields of WW1 (which this game tries to recreate) were filled with stuff in the air - smoke, pollution, debris, anything you think of, unless heavy winds were present. Instead of removing a great feature, they should rather add more atmospheric features like rain and snow (which were also present a LOT on the battlefields and heavily affected the soldiers)

-1

I know from a development standpoint its there so players can't see textures popping in and out, but people playing simply don't notice these things or stop noticing them after playing the game for a while