Please use this website to submit Verdun Bugs, Feedback, Questions, support issues for Steam/PS4/Xbox One.

You can help us prioritize submissions by using your votes on them.

Fix Live

Remove the blurry effect on rifles

Ecks Dee 3 months ago in All Platforms / PC • updated by WW1GameSeries 3 months ago 15
Weapons Gameplay

BOTH GAMES: Make reinforcing bars on German gas mask (somewhat) transparent

RS 7 months ago in All Platforms / PC • updated by WW1GameSeries 3 months ago 1

The metal bars that reinforce the glass on the German gas mask severely impede vision in-game when playing as CP and should be made (somewhat) transparent.

In RL, you would not see those bars as solid lines in front of your eyes because your eyes would automatically filter them out with the information from the other eye and you would only see what lies behind the bars.

This would be the same effect that is already being applied to the center of the screen here and not too difficult to pull off.

Graphics Gameplay
Under Review

Nerf automatic weapons damage

Ecks Dee 4 months ago in All Platforms / PC • updated by Temujin 3 weeks ago 24

this being more against the MP18 and BAR who have a ridiculously high damage model. 

Its simple they are just automatic rifles, you can whipe out entire spawnwaves, and to do well with them you do not even need to know how to play the game. 

Its annoying to play against and extremly unbalanced

A return to how those weapons used to be would be welcome

inb4 someone tells me "but its realistic", the devs clearly stated that they prefer a balanced experience, both of those weapons are not balanced

Weapons Gameplay
Under Review

Weapon stats display overhaul

RS 10 months ago in All Platforms / PC • updated by WW1GameSeries 1 month ago 7

Replace the "shots-hits-accuracy-kills-killed by" part of the tooltip info that you see when you hover over weapons on the squad loadout screen with the actual weapon stats you can see on the equipment screen in RDM/Attrition (ROF, reload, etc.)

People can check out their accuracy stats, amount of shots fired, etc. under "Account -> Weapons" outside of matches anytime.

Seeing the weapons' stats directly is more important during a match and helps new players get familiar with the weapons. They often ask "what's the differences between the weapons/weapon types" during a match because there's no way for them to see or even compare weapon stats outside of Attrition/RDM and it takes too much time to explain in detail in the chat during matches.

Like this:

Also rework which weapon stats are actually being displayed and the way in which they are, the red bars might look neat, but they only give a very ROUGH indication of the weapon's stats (at least without additional numbers on them), especially in comparisons. Grouping attachments into 2 rows 2 instead of 1 column of 4 would give the required space for the added info.

Like this:

Grouping stuff by weapon class would imo also be much better than sorting the weapons alphabetically.

And just to really idiot-proof the whole thing, add all that on the main menu weapon screen as well:

Also make it so that the tooltip stays as long as you hover over the resp. card and doesn't just disappear after a bit.

Weapons UI Texts
Fix Live

VERDUN: Can't move in new game when the chat is left open after the last one

jhgreen 5 months ago in All Platforms / PC • updated by WW1GameSeries 3 months ago 13

If I'm chatting at the end of a game and the next map loads, you spawn in but the keyboard and mouse are totally unresponsive. I can hit Alt F4 or Alt-tab out of it but the game doesn't work at all. Not sure what happens if you die.

Fix Live

Third Person Models and Weapons:

LV|Ironstorm767 6 months ago in PC / Windows • updated by Blazy013 3 weeks ago 19

Seems that the 3p models are a bit messed up since the Merger or shortly beforehand. I've seen skewed LMG deployments and pistols being held as if they were rifles so far:

Kind of have to zoom in to see the Luger above, but he's clearly trying to aim a rifle when in fact, he's using a Luger.

Here's one when a character is likely prone with a rifle (I believe - looks like the LMG above):
Weapons Graphics
Fix Live

After tabbing out, tabbing back in does not work anymore after update to 260.6784

Thomas 1 year ago in PC / Windows • updated by Trench Rat (Trench Rat) 5 months ago 6

After tabbing out (e.g. checking sth. on discord) you cannot tab back into the game. You still see the game, but when you click around you open files on your desktop behind the game instead. I use a setup with 2 screens with different resolutions. I play games on the bigger one.

Temporary workaround: when I cannot tab back in, I put Verdun into windowed mode by pressing ALT+ENTER and put it back to fullscreen by pressing ALT+ENTER again. Just to avoid ALT+F4 :-) Then it works again.

Even better workaround: Instead of tabbing out or moving your mouse out of the screen (e.g. while a menu is opened), put Verdun into windowed mode like described above, do your stuff, and put it back to fullscreen.

Game version: 260.6784 (default branch)

Fixed in upcoming version

Freezes when loading the next map

RVK 5 months ago in PC / Windows • updated by WW1GameSeries 1 week ago 58

Game freezes at 48% every time I try to connect to Flanders. I've tried reinstalling the game but it did not work. No problems connecting to other maps.

Fix Live

You can spawn right in front of enemies again

Thomas 7 months ago in PC / Windows • updated by WW1GameSeries 3 months ago 3

With the "new" Verdun, you are able to spawn directly nearby enemies again. It is very obvious when you play recon vs recon.

Spawning Gameplay
Fix Live

Players without names are annoying

Thomas 11 months ago in PC / Windows • updated by WW1GameSeries 3 months ago 3

Unfortunately, it is possible to erase your own player name in Verdun and join a match anyway. That is very annoying. 3 reasons:

  1. You get pranked by chat messages that look somehow "official". New players will not even realize, that this are pranks:
  2. On "public private" events like x64, players already used this to spam the chat, and beeing not backtraceable.
  3. On "public private" events like x64, players already used this to team kill and not beeing backtraceable (as long as there are at least 2 players without a name). I am not sure if it is even possible to ban players without names from private matches.


Prevent players from erasing their entire name. OR: If someone joins a match without a name, assign him a random but unique (maybe even numbered) name like "Player1234".

UI Texts Matchmaking/MainMenu